AI Insights · Timothy · July 2022
Top 5 Otome Games on Android in Latin America: Q2 2022
Discover the performance trends of the top 5 Otome games on Android in Latin America for Q2 2022, including metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top Otome games on the Android platform in Latin America displayed diverse performance metrics. Here's a breakdown of weekly downloads, revenue, and active user trends for the leading titles, based on data from Sensor Tower.
Love Story ® Romance Games
This title saw a significant increase in weekly downloads, peaking at 23.8K in early June before dropping to 10.5K by the end of the quarter. Weekly revenue fluctuated, reaching a high of around $546 in late April and a low of $221 in early June. Active users grew from 19.9K to 32.6K in early June but tapered off to 20.5K by the end of the quarter.
Blood Kiss : Vampire story
Weekly downloads for this game started strong at 19.3K in mid-April but declined to 9.3K by the end of June. Revenue saw a similar downward trend, peaking at $342 in mid-April and decreasing to $149 by the end of the quarter. Active users dropped from 30.1K in early April to 19.6K by the end of June.
Dangerous Fellows:Otome Dating
This game experienced a modest decline in weekly downloads, starting at 11.9K in mid-April and ending at 8K by late June. Revenue showed a slight dip, peaking at $197 in early May and falling to $83 by the end of the quarter. Active users remained relatively stable, fluctuating between 64.2K and 75.3K throughout the quarter.
My Candy Love : Otome Sim Game
Weekly downloads for this game surged to 15.7K in early June but later stabilized around 11.2K by the end of the quarter. Revenue peaked at approximately $2.5K in early May and then gradually declined to $1.5K by the end of June. Active users saw a slight decline from 65.2K to 56.7K over the quarter.
Is It Love? Drogo - vampire
This title showed a decrease in weekly downloads, starting at 5.7K in late March and dropping to 4.7K by the end of June. Revenue remained relatively low, peaking at $207 in early May and declining to $58 by the end of June. Active users saw minor fluctuations, starting at 7K in late March and ending at 7.4K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.